GAMEPLAY QA TESTER | PLAYTESTER

Helping developers improve games through detailed playtesting, structured QA, and actionable documentation.

I separate feedback from bugs because I don't believe a game should be judged by bugs that can be fixed. My goal is to evaluate the game's experience, identify problems, and provide feedback that helps developers improve it.


At a Glance

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104 Games Tested

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Indie games evaluated through structured gameplay testing.

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29 Bugs Documented

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From minor UI inconsistencies and localization issues to gameplay & progression bugs.

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35 UX Recommendations

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Actionable design and usability suggestions aimed at eliminating player friction, improving game feel, and polishing overall user experience.

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8 Reports Written

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Gameplay feedback and structured bug reports submitted to developers.

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48.3 Hours Playtested

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Time spent actively testing, reproducing issues, and validating gameplay systems.


⭐ Featured Case Study

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🎬 MoonStreet: The Playable Movie

A complete gameplay QA and game design case study covering extensive playtesting, bug reporting, UX feedback, worldbuilding, story analysis, and gameplay recommendations.

✓ 20+ hours of playtesting

✓ Multiple playthroughs & edge case testing

✓ Gameplay, bugs & technical feedback

✓ UX & design recommendations

✓ Story & worldbuilding analysis

✓ Direct feedback & discussion with the developer

✓ Contributed ideas and improvements to the game's development

→ View Complete Case Study

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