Helping developers improve games through detailed playtesting, structured QA, and actionable documentation.
I separate feedback from bugs because I don't believe a game should be judged by bugs that can be fixed. My goal is to evaluate the game's experience, identify problems, and provide feedback that helps developers improve it.
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Indie games evaluated through structured gameplay testing.
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From minor UI inconsistencies and localization issues to gameplay & progression bugs.
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Actionable design and usability suggestions aimed at eliminating player friction, improving game feel, and polishing overall user experience.
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Gameplay feedback and structured bug reports submitted to developers.
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Time spent actively testing, reproducing issues, and validating gameplay systems.
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🎬 MoonStreet: The Playable Movie
A complete gameplay QA and game design case study covering extensive playtesting, bug reporting, UX feedback, worldbuilding, story analysis, and gameplay recommendations.
✓ 20+ hours of playtesting
✓ Multiple playthroughs & edge case testing
✓ Gameplay, bugs & technical feedback
✓ UX & design recommendations
✓ Story & worldbuilding analysis
✓ Direct feedback & discussion with the developer
✓ Contributed ideas and improvements to the game's development
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